Your level
Your level shows how much you play. Every event you finish earns experience points (XP), and when you have enough XP you move up a level. Your level never goes down: a bad evening costs you nothing, and it stays the same when a new season starts.
You have a level for each sport you play: your football level and your cycling level grow separately.
How you earn XP
Turning up is what counts most. A loss still earns two thirds of a win.
| What happened | XP |
|---|---|
| You played and lost | 80 |
| You played and drew | 100 |
| You played and won | 120 |
| You finished a solo activity (bike ride, run, walk) | 100 |
On top of that:
| Bonus | XP |
|---|---|
| You were voted MVP | +25 |
| You organised the event | +15 |
| It's your first event of the week in that sport | +10 |
After every event the recap shows what you earned, line by line.
How levels grow
Each level needs a little more XP than the one before:
| From level | To level | XP needed |
|---|---|---|
| 1 | 2 | 100 |
| 2 | 3 | 165 |
| 3 | 4 | 240 |
| 5 | 6 | 420 |
| 10 | 11 | 1,045 |
There is no top level. The progress bar on your profile shows how far you are from the next one.
The player card
In football, your profile has a player card, like the ones in football video games. You set it up once by telling the app what kind of player you are (it takes about 20 seconds); after that, your games shape it.
What's on it
- Attributes: pace, shooting, passing, dribbling, defending and physical. Goalkeepers have their own: diving, handling, kicking, reflexes, speed and positioning.
- Overall: the card's headline number, from your attributes.
- Match rating: after each game you get a mark out of 10 for that game. 6 is an average performance.
What moves it
After each game, every attribute gets a score for how you played compared with the rest of that game:
- Shooting, passing, dribbling: your goals and assists, against the game's average.
- Defending (and a goalkeeper's diving, reflexes and positioning): the goals your team conceded, against the average.
- Physical: your form, the run of wins and losses.
- The result against expectations: beating a stronger team counts for more.
- What your teammates say: after the game each teammate can pick up to two tags for you, and those tags shape your card.
- Attributes nothing in a game can measure (pace, for example) stay at the value you gave when you set the card up.
Goals and assists are what you declare, but never more than your team scored.
How fast it changes
Your first games shape the card quickly. After that it reflects your recent form, roughly your last 40 games, so one great or one terrible evening moves it a little, not a lot. An average player sits around 60 overall; a consistently excellent one reaches the 80s and 90s.
When you stop playing
Nothing is taken away. If you've been away for three weeks or more, your next games move the card a bit more, in either direction, so it catches up with how you play now.
Player cards exist for football. Other sports are coming.
Questions
Can I lose XP or a level?
No. XP and levels only go up.
Does my level reset with the season?
No. Your level, XP and player card carry over from one season to the next.
What's the difference between level and rank?
Your level is about how much you play, and only grows. Your rank is about how well you play in team sports: it goes up and down with your results. See the competitive ranking guide.
How is the MVP chosen?
After the game the players vote. The player with the most votes is MVP; if two are level, the one who got a vote first wins.
Can other players see my level and card?
Yes, both are on your public profile.